Test Code
Code
Inline
Some code
embedded in a line of normal text: { "label": "hugo build" }
Some code
embedded in a line of normal text: { "label": "hugo build" }
Some code
embedded in a line of normal text: { "label": "hugo build" }
Standard
{
"label": "hugo build",
"type": "shell",
"command": "hugo",
}
Highlighted
// long long long long long long long long long long long long long long long long long long long long
inline u32 IndexToHandle(u32 index, u8 generation)
{
Assert(index <= MaxIndex);
u32 handle = ((index + 1) << IndexShift) | generation;
return handle;
}
Single Line
// hello
Characters
01 airlg \/|&$@*- {} [] <> () __ -- << >> || '' ""
01 airlg \/|&$@*- {} [] <> () __ -- << >> || '' ""
Languages
#pragma once
#ifndef ONCE
#define ONCE
#include "test.cpp"
#include <vector>
#include <typeinfo>
#include <xmmintrin.h>
#pragma comment(lib, "foolib")
#define FUNCTION_MACRO(x, ...) __VA_ARGS__ ## x #x
#define DEFINE \
__FUNCTION__ __LINE__ \
"line"
void
control()
{
if (0) {} else {}
switch (0) { case 0: default: break; }
for (;;) { break; }
while (0) { continue; }
do { } while (0);
try {} catch (...) {} throw 0;
0 ? false : true;
goto ExitLabel;
ExitLabel:
return;
}
static union {};
enum {};
enum struct A {};
enum class B {};
namespace N {}
struct C1 { virtual void Bar() = 0; };
struct C2 : public C1 { using C1a = C1; };
typedef int D;
using E = int;
template <typename, class... Us>
constexpr inline static int
keywords(const volatile int* parameter)
noexcept(0)
{
static_assert(true);
alignof(int);
decltype(int);
typeid(int);
sizeof(int);
static_cast<int*>(0);
reinterpret_cast<int*>(0);
const_cast<int*>(0);
dynamic_cast<int*>(0);
}
template <typename, class... Us>
struct alignas(8) C3 final : private C2
{
C3() = default;
C3(C3&&) = delete;
using C2::C2;
using C2::Bar;
using C2::C1a;
mutable int y;
volatile int* z;
const int w = 0;
static int a;
static inline int b;
constexpr static int c = 0;
void Bar() override final {}
void Bar2() const {}
static void Bar3() {}
void Bar4() noexcept(0) {}
void Bar5() throw(int) {}
explicit operator int() { return 0; }
public:
private:
protected:
};
[[nodiscard]] [[noreturn]] [[deprecated]]
[[using gnu: unused, fakeattribute]]
void attribute() {}
void types()
{
int;
std::size_t;
__m128;
enum Foo : int;
}
template<typename T = int> struct TemplateDefault {};
struct SOperators
{
SOperators() = default;
SOperators(int) {}
void* operator new(size_t) { return 0; }
void* operator new[](size_t) { return 0; }
void operator delete(void*) {}
void operator delete[](void*) {}
void operator[](int) {}
void operator&() {}
void operator*() {}
C1* operator->() { return 0; }
void operator->*(int) {}
operator int() { return 0; }
void operator++() {}
void operator++(int) {}
void operator--() {}
void operator--(int) {}
void operator+() {}
void operator-() {}
void operator+(int) {}
void operator-(int) {}
void operator*(int) {}
void operator/(int) {}
void operator%(int) {}
void operator+=(int) {}
void operator-=(int) {}
void operator*=(int) {}
void operator/=(int) {}
void operator%=(int) {}
void operator~() {}
void operator^(int) {}
void operator&(int) {}
void operator|(int) {}
void operator^=(int) {}
void operator&=(int) {}
void operator|=(int) {}
void operator=(int) {}
void operator,(int) {}
void operator&&(int) {}
void operator||(int) {}
void operator<(int) {}
void operator>(int) {}
void operator==(int) {}
void operator<=(int) {}
void operator>=(int) {}
void operator!=(int) {}
void operator<<(int) {}
void operator>>(int) {}
void operator<<=(int) {}
void operator>>=(int) {}
void Bar() {};
};
void operator +(A, A) {};
char operator""_z(char) { return 0; }
char g = 's'_z;
template <typename> void function_template() {}
void
functions()
{
&functions;
new int;
new int[1];
delete (int*) nullptr;
delete[] (int*) nullptr;
new SOperators;
new SOperators[1];
delete (SOperators*) nullptr;
delete[] (SOperators*) nullptr;
SOperators f;
(int) f;
f[0];
*f;
f->Bar();
f->*(0);
f++;
++f;
f--;
--f;
+f;
-f;
f + 0;
f - 0;
f * 0;
f / 0;
f % 0;
f += 0;
f -= 0;
f *= 0;
f /= 0;
f %= 0;
~f;
f ^ 0;
f & 0;
f | 0;
f ^= 0;
f &= 0;
f |= 0;
f = 0;
f , 0;
f && 0;
f || 0;
f < 0;
f > 0;
f == 0;
f <= 0;
f >= 0;
f != 0;
f << 0;
f >> 0;
f <<= 0;
f >>= 0;
}
int variable_global;
template<auto& variable_template> struct C4 {};
void
variables(int parameter)
{
int x;
x = parameter;
struct S { int s; };
}
void literals()
{
int x = 0;
x = 0ull;
x = 0xff;
x = 0b0011'0000;
x = (-1) + (+1);
x = 0 ? 0 : 0;
float y = 0.0f;
y = (-1e-6) + (+1e+6);
char* z = "string" "\n\t" "%u %.2f";
char w = '0' + '\0';
auto a = nullptr;
}
void
enums()
{
enum FooEnum { Value };
int x = FooEnum::Value;
}
// Comment
/// Comment
/* Block comment */
/** Block comment */
/// @brief foo
/// @returns foo
/// @param foo foo
/**
* @brief foo
* @returns foo
* @param foo foo
* @param[in] foo foo
* TODO:
*/
namespace Space { int member; }
void
namespaces()
{
using namespace Space;
int x = Space::member;
std::vector<int> x;
}
int main() {}
#endif
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